PRESENTATIONS, SEMINARS, PAPERS Presented and RESEARCH
The Rosslyn Chapel – Using Game Technology for Historical Visualisation – British Library, London, January 2013
Drawing is at the Heart of Game Development – Digital Shoreditch, London, May 2012
Jurist, e-virtuosos Awards, 2012
The Future of Serious Games and Immersive Technologies – le Phenix Scene Nationale de Valencienne, France, May 2012
How Concept Artists can Drive Quality into a Project from Conception to Completion – University of Advancing Technology, Phoenix Arizona, November 2011
Livingston - Hope Skills Review – October-December 2010, report to Government published January 2011
Meet the Accredited Course – Computer Games Skills Council, London, November 2010
The Importance of Drawing – University of Advancing Technology, Phoenix Arizona, November 2010
Skillset Accreditation Process – GamesEdu, Abertay University, June 2010
Game Art Showcase – in conjunction with Blitz Games, June 2009
Teaching Innovation in Practice – Parsons New School of Design, New York, April 2008
Showcase – post-institutional eLearning, using web 2.0 and social networking – Centre for Learning and Teaching in Art and Design 4th conference, New York, April 2008
Your Text Message, My Trial: New Media, Civics and the Digital Citizen – University of Advancing Technology, Phoenix Arizona, November 2007
Why Can't I Shoot Back?: The Real Value of Serious Games – University of Advancing Technology, Phoenix Arizona, November 2007
Freelancing 101 – University of Advancing Technology, Phoenix Arizona, June 2007
An Introduction to Game Art – Blitz Games AimHigher Seminar, May 2007
Designing Learning Based Games – 2nd eGames Conference, Muscat, Oman, December 2006
Pre-conference workshop – Concept Art for Games – 2nd eGames Conference, Muscat, Oman, December 2006
Why Is Killing Fun?: Ethics and Behavior in the Digital World - University of Advancing Technology, Phoenix Arizona, November 2006
Serious Games – Leicester Creative Bureau, Leicester, September 2006
10 Things you absolutely have to know to get into the industry - University of Advancing Technology, Phoenix Arizona, July 2006
Gaming Technology & Business Applications - Emerging Technologies Conference, Leicester, June 2006
Writing for Games – Nlab, Institute of Creative Technology, Leicester, May 2006
The Future of Writing – cultural eXchanges, Faculty of Humanities, ˽·¿¾ãÀÖ²¿, February 2006
Online Assessment Strategies - Faculty of Art and Design, ˽·¿¾ãÀÖ²¿, January 2006
Future Trends in Digital Entertainment - Leicester Creative Bureau, Leicester, November 2005
Developing Collaborative Links - University of Advancing Technology, Phoenix Arizona, October 2003
Games Design Education at ˽·¿¾ãÀÖ²¿ - Academy of Game Entertainment Technology, Hollywood Los Angeles, October 2003
Utilizing Design to establish `virtual community’- Paper presented at 4th EAD conference, Aveiro Portugal, April 2001
Design Investigation: development of an effective information strategy using Intranet and Internet technology to support teaching of design. Also designed and built prototype. MA thesis, June 1997
Design Investigation: into the networking and information system at the University of Brabant, Tilburg, the Netherlands. Report for Division of Learning Development, September 1994
Developing a coherent IT/ODL strategy: for the University as it made the transition from a locally based University to a geographically distributed organisation. Research Report for Division of Learning Development, July 1993